LOQO+2+Alignment

The main character has the option to make a number of good or evil choices in the game. These choices are tracked by how many of each sort you make and there is a counter for each in the Completion book. In LoQO II Ep. I there is no known benefit or detriment for having made many good or evil choices, although there are sometimes consequences to individual choices.

Castle Resteed
 * **Evil:** Turn in Master Hen'Tai.

Castle Resteed Item Shop
 * **Good:** Call the cheapskate a jerk.
 * **Evil:** Congratulate him on his cheapness.

Slave tower in Rockgard Village
 * **Good:** Reprimand Hawk about his slavery business.
 * **Evil:** Congratulate Hawk on his slavery business.

Man standing in front of cliff in Rockgard Village
 * **Good:** Tell him the cliff is dangerous.
 * **Evil:** Push him off the cliff.

After the battle at the Frontier Aqueduct
 * **Good:** Tell the knight losing Opala was not his fault.
 * **Evil:** Tell the knight he disgusts you.

Talking to Gin'Yen in the church in Grand Aideen
 * **Good:** Promise the party will find Opala.
 * **Evil:** Suggest the party stop searching for Opala (also gives you -1 standing with Farah).

During the Missing Child quest in Grand Aiden
 * **Good:** Give your pet to little girl.

Grand Aideen
 * **Good:** Give money to beggar near the park.

During the Valethorn Mystery Quest, talk with the people in the North-West cave:
 * **Good:** "You can count on it!"
 * **Evil:** "Meh, I don't think so..."

Totville: Mining Troubles Quest
 * **Good:** Kill the bandits in the mine.
 * **Evil:** Accept the money and let them go.

After killing the two Giga Lardo in Mount Dreadclaw
 * **Good:** Choose to look for both Opala and artifacts.
 * **Evil:** Choose to look for artifacts only (also gives you -1 standing with Farah).

Shaabera
 * **Good:** Let the customer from slave outpost to escape.
 * **Evil:** Beat him up.

After defeating Duchess Velvetta beneath Duchess Mansion at the end of Truth or Dare Quest
 * **Good:** Save her from the zombies.
 * **Evil:** Refuse to save her and/or stay and watch.

Shaabera Palace
 * **Good:** Say the truth to the queen.
 * **Evil:** Lie to the queen.

Nazadina (Gnolls Bar)
 * **Good:** Demand Gabe be set free.
 * **Evil:** Compliment Gnoll on his business with Gabe.​

Solheim: Mailman Duties Quest
 * **Good:** Stop the bandits
 * **Evil:** Choose "Mind if I join you guys ?"

Solheim: The Seahorse Quest
 * **Good:** "Don't worry, it's the past"
 * **Evil:** "I won't forget it"

Neverus Tribe
 * **Good:** Say you won't mind meeting Kodah
 * **Evil:** Show disgust ​that Kodah is a monster.

After defeating Seth in Thebes' Royal Palace
 * **Good:** Say you agree with Opala decision
 * **Evil:** Say Seth should be executed

Blackeagle Fortress after Hawk takes over the Bleackeagle bandits
 * **Good:** Say you will never sell Opala as a slave
 * **Evil:** Say you will think about Hawk offer