LOQO+Origin+Enemies

=Overview=

toc The Beldorian Empire is filled with a variety of monsters and evil beings. Battling them grants the party much experience and gold, as well as items useful for crafting and adventuring. Enemies are commonly encountered within the overworld, caves, dungeons, and occasionally villages (note that they do NOT appear in the World Map screen itself).

As LOQO Origin is only in Episode 2, this list may be far from complete. Information will be added as it comes.

Monsters
Sorted by category, the following is a list of all the known monsters and enemies in LOQO Origin as of Episode 2. Along with each monster, there is a picture of the monster, along with a brief description. This description includes region, health, magic, class, spells, and drops, as well as the experience and gold gained by defeating it. For some monsters, rewards and weaknesses are also listed.

Common Monsters
Common monsters are most likely to be encountered during exploration. In battle, they may be in groups or with a boss. Some monsters appear only during the day, while others appear only at night in larger groups. //Monsters that only appear at night are noted in parentheses.//

As of Episode 2, there are no monsters that appear only during the day/night, though that may change. There are also no monsters that appear with a boss, though again, that may change.

__**Albino Fishmouth **__
 * Region****:** Serenity Bridge
 * HP:** 1340 **MP:** 760 **Exp:** 64 **Gold:** 98
 * Spell:** Splash, Flood
 * Class:** Aquatic
 * Weakness:** Thunder
 * Resist:** Water
 * Status Resist:** Seduce, Confuse, Blindness
 * Drop:** Water Stone (40%)

__**Bone Wanderer**__
 * Region****:** Fellhorn Ruins
 * HP:** 8600 **MP:** 1800 **Exp:** 92 **Gold:** 284
 * Class:** Undead
 * Spell:** None
 * Weakness:** Light
 * Resist:** Dark
 * Status Resist:** Poison (Immune)
 * Drop:** Steel (40%)

__**Broncallo**__
 * Region****:** Lake Fairlight
 * HP:** 38000 **MP:** 3200 **Exp:** 250 **Gold:** 2800
 * Class:** Beast
 * Spell:** Rock, Tremor, Might
 * Weakness:** Fire
 * Resist:** None
 * Status Resist:** Fear, Silence, Confuse, Sleep, Paralyze, Weakness, Blindness, Slow, Feeble, Break, Destroy, Force, Crush, Poison (Immune)
 * Drop:** Broncallo Pelt (40%)

__**Contoad **__
 * Region****:** Rivulet Hills/Nillia Woods
 * HP:** 380 **MP:** 280 **Exp:** 5 **Gold:** 40
 * Class:** Aquatic
 * Spell:** None
 * Weakness:** Thunder
 * Resist:** Water
 * Status Resist:** None
 * Drop:** Sandstone (40%)

__**Dark Bat **__
 * Region:** Fellhorn Ruins
 * HP:** 7800 **MP:** 1600 **Exp:** 85 **Gold:** 290
 * Class:** Undead
 * Spell:** Void
 * Weakness:** Light
 * Resist:** Dark
 * Status Resist:** None
 * Drop:** Dark Ore (40%)

__**Dilizard **__
 * Region:** Windy Canyon
 * HP:** 720 **MP:** 480 **Exp:** 16 **Gold:** 52
 * Spell:** None
 * Class:** Reptile
 * Weakness:** Ice
 * Resist:** None
 * Status Resist:** None
 * Drop:** Basic Mineral (40%)

__**Fire Demoness**__
 * Region:** Paradisus Oasis
 * HP:** 2180 **MP:** 1240 **Exp:** 90 **Gold:** 164
 * Spell:** Fire, Blaze, Inferno
 * Class:** Demon
 * Weakness:** Water
 * Resist:** Fire(Absorb)
 * Status Resist:** Immune to Confuse, Paralyze, Weaken, Slow
 * Drop:** Fire Ore (40%)

__**Firewolf **__
 * Region:** Grassland Road
 * HP:** 892 **MP:** 575 **Exp:** 32 **Gold:** 68
 * Spell:** Fire
 * Class:** Beast
 * Weakness:** Water
 * Resist:** Fire
 * Status Resist:** None
 * Drop:** Wolf Pelt (40%)

__**Fishmouth **__
 * Region****:** Serenity Bridge
 * HP:** 1260 **MP:** 680 **Exp:** 58 **Gold:** 94
 * Spell:** Splash
 * Class:** Aquatic
 * Weakness:** Thunder
 * Resist:** Water
 * Status Resist:** Seduce, Confuse, Blindness
 * Drop:** Advanced Mineral (40%)


 * __Giga Plump[[image:Giga Plump.png align="right"]]__**
 * Region:** Fierra Falls - In east cave
 * HP:** 36000 **MP:** 3200 **Exp:** 220 **Gold:** 2400
 * Spell:** None
 * Class:** Monster
 * Weakness:** Light, Earth
 * Resist:** None
 * Status Resist:** Immune to Poison, Fear
 * Drop:** Diamond (40%)

__**Green Goblin**__
 * Region****:** Tower of Descent/Fierra Falls
 * HP:** 1310 **MP:** 720 **Exp:** 62 **Gold:** 96
 * Spell:** None
 * Class:** Monster
 * Weakness:** Earth, Light
 * Resist:** Poison, Fear, Blindness, Slow
 * Status Resist:**
 * Drop:** Tiger Pelt (40%)

__**Hollow Man **__
 * Region****:** Ruins of the Past
 * HP:** 1438 **MP:** 680 **Exp:** 78 **Gold:** 112
 * Spell:** None
 * Class:** Undead
 * Weakness:** Light
 * Resist:** Dark
 * Status Resist:** Seduce, Poison, Fear, Blindness
 * Drop:** Gold (40%)

__**Ironard Bandit **__ __**R **__**egion****:** Fierra Falls
 * HP:** 1380 **MP:** 750 **Exp:** 70 **Gold:** 105
 * Spell:** None
 * Class:** Human
 * Weakness:** None
 * Resist:** None
 * Status Resist:** Poison
 * Drop:** Large Health Potion (40%)

__**Lost Spirit **__
 * Region****:** Forgotten Cemetary
 * HP:** 1120 **MP:** 980 **Exp:** 74 **Gold:** 98
 * Spell:** Fear, Paralyze
 * Class:** Undead
 * Weakness:** Light
 * Resist:** Dark
 * Status Resist:** Seduce, Poison, Fear, Paralyze
 * Drop:** Fear Stone

__**Mana Golem**__
 * Region:** Hollow Gorge
 * HP:** 36000 **MP:** 3000 **Exp:** 230 **Gold:** 2500
 * Spell:** Sweeping Arm, Tremor, Earthquake
 * Class:** Ancient
 * Weakness:** None
 * Resist:** None
 * Status Resist:** Immune to Poison, Sleep
 * Drop:** Platinum (40%)

__**Mischief **__
 * Region:** Nillia Woods
 * HP:** 850 **MP:** 520 **Exp:** 22 **Gold:** 62
 * Spell:** Void, Silence
 * Class:** Demon
 * Weakness:** Light
 * Resist:** Dark
 * Status Resist:** None
 * Drop:** Silver (40%)

__**Nectarfluster **__
 * Region****:** Crimson Forest
 * HP:** 964 **MP:** 592 **Exp :**38 **Gold:** 74
 * Class:** Avian
 * Spell:** Gust
 * Weakness:** Fire
 * Resist:** None
 * Status Resist:** None
 * Drop:** Wind Ore (40%)

__**Scorbane**__
 * Region:** Smuggler's Route, Paradisus Oasis
 * HP:** 1890 **MP:** 980 **Exp:** 82 **Gold:** 112
 * Spell:** Paralyze, Grand Paralyze
 * Class:** Beast
 * Weakness:** Water, Earth
 * Resist:** Fire
 * Status Resist:** Immune to Seduce, Poison, Paralyze
 * Drop:** Mithril (40%)


 * Slimebag[[image:Slimebag.png align="right"]] **
 * Region:** Darkthorn Keep/Collusia (Sewers)
 * HP:** 640 **MP:** 380 **Exp:** 12 **Gold:** 48
 * Spell:** Dodge
 * Class:** Monster
 * Weakness:** Ice
 * Resist:** Fire
 * Status Resist:** None
 * Drop:** Iron (40%)

__**Sylvan Fungus **__
 * Region:** Crimson Forest
 * HP:** 1010 **MP:** 610 **Exp:** 44 **Gold:** 80
 * Spell:** Sleep, Feeble
 * Class:** Nature
 * Weakness:** Fire
 * Resist:** Water
 * Status Resist:** None
 * Drop:** Granite (40%)


 * __Werewuffie[[image:Werewuffie.png align="right"]] __**
 * Region:** Rivulet Hills/Windy Canyon
 * HP:** 520 **MP:** 320 **Exp:** 7 **Gold:** 32
 * Spell:** None
 * Class:** Beast
 * Weakness:** Fire
 * Resist:** None
 * Drop:** Rabbit Pelt (40%)

__**Wild Stinger **__
 * [[image:Wild Stinger.png align="right"]]Region:** Grassland Road
 * HP:** 874 **MP:** 560 **Exp:** 30 **Gold:** 72
 * Spell:** Paralyze
 * Class:** Avian
 * Weakness:** Wind
 * Resist:** Earth
 * Status Resist:** None
 * Drop:** Paralyze Stone (40%)

__**<span class="wiki_link_ext">Venom Hornet **__
 * Region****:** Lake Fairlight
 * HP:** 6400 **MP:** 1340 **Exp:** 72 **Gold:** 230
 * Spell:** Poison
 * Class:** Avian
 * Weakness:** Wind
 * Resist:** Earth
 * Status Resist:** Poison (Immune)
 * Drop:** Poison Stone (40%)

Rare Monsters
As of Episode 2, there is only one Rare monster, the Golden Beetleblade, which can randomly appear alongside other monsters. Golden Bettleblades are important to the completion of the game in that when killed, they drop the rare Golden Token. Golden Tokens are used to buy various items from the Rewards section, with the items costing 1 to 3 Golden Tokens. The Golden Beetleblade appears about 20% of the time, and always with the same mob. Three items can be obtained to assist with finding Golden Beetleblades. The Ring of Resonance, obtained from the Traveling Scholar in Brightstone, will make Golden Beetleblades easier to see. The Golden Detector, a reward costing 2 tokens, will alert you when a Golden Beetleblade spawns. Finally, the Monster Lure costs 3 tokens and will increase the chances for a Golden Beetleblade to spawn. In general every area has a mob with a golden Beetleblade, but not every kind of Enemy has an Golden Beetleblade. Oh, and 1 hint...Golden Beetleblade can escape the battle...so take care to attac them first.

==
 * __Golden Beetleblade__**
 * [[image:Golden Beetleblade.png align="right"]]Region****:** //Click here...//
 * HP:** 1800 **MP:** 200 **Exp:** 0 **Gold:** 500
 * Class:** Ancient
 * Spells:** None
 * Weakness:** Fire
 * Resist:** Earth
 * Status Resist:** Immune to all negative statuses.
 * Drop:** Golden Token (100%)

==

Event Enemies
These are monsters and other enemies that appear in story line battles. As of Episode 2, these enemies cannot be encountered in the wild.

__**Baron Ironard**__
 * Region:** Castle Warrengard- Story Boss
 * HP:** 400 **SP:** 2600 **Exp:** 50 **Gold:** 2500
 * Class:** Human
 * Spells:** Taunt
 * Weakness:** None
 * Resist:** None
 * Status Resist:** Immune to Poison Fear
 * Drop:** Boss Gem (100%)


 * __Beldorian Knight[[image:Beldorian Knight.png align="right"]]__**
 * Region:** Port Ronod/Windy Canyon
 * HP:** 680 **MP:** 450 **Exp:** 18 **Gold:** 64
 * Class:** Human
 * Spells:** None
 * Weakness:** None
 * Resist:** None
 * Status Resist:** None
 * Status Weakness:** Seduce, Silence, Confuse
 * Drop:** Small Health Potion (40%)


 * __Club Bouncer[[image:Club Bouncer.png align="right"]]__**
 * Region:** Colussia - Heavenly Fate Club
 * HP:** 550 **MP:** 325 **Exp:** 7 **Gold:** 42
 * Class:** Human
 * Spells:** None
 * Weakness:** None
 * Resist:** None
 * Status Resist:** None
 * Status Weakness:** Seduce, Silence, Confuse
 * Drop:** Small Spirit Potion (40%)


 * __Enraged Sailor[[image:Enraged Sailor.png align="right"]]__**
 * Region:** Colussia - Quest: "What Goes Around"
 * HP:** 380 **MP:** 280 **Exp:** 5 **Gold:** 40
 * Class:** Human
 * Spells:** None
 * Weakness:** None
 * Resist:** None
 * Status Resist:** None
 * Status Weakness:** Seduce, Silence, Confuse
 * Drop:** Small Health Potion (40%)

__**Giantus Golem**__
 * Region:** Crimson Forest- Story Boss
 * HP:** 30000 **SP:** 2400 **Exp:** 400 **Gold:** 1200
 * Class:** Ancient
 * Spells:** Tremor, Earthquake
 * Weakness:** None
 * Resist:** None
 * Status Resist:** Poison (Immune,) Sleep (Immune)
 * Drop:** Boss Gem (100%)

__**Imperial Archknight**__
 * Region:** Iron Spire- Story Boss
 * HP:** 36000 **SP:** 3000 **Exp:** 215 **Gold:** 2350
 * Class:** Human
 * Spell:** Might, Barrier, Heal
 * Weakness:** None
 * Resist:** None
 * Status Resist:** NONE!!
 * Drop:** Full Health Potion (40%)

__**Magihound**__
 * Region:** Iron Spire- Story Battle
 * HP:** 1680 **SP:** 1860 **Exp:** 920 **Gold:** 158
 * Class:** Human
 * Spell:** Gust, Hurricane, Cyclone, Grand Break
 * Weakness:** None
 * Resist:** None
 * Status Resist:** None
 * Drop:** Large Spirit Potion (40%)

__**Spiriwood**__
 * Region:** Fierra Falls- Story Boss
 * HP:** 40000 **SP:** 2800 **Exp:** 750 **Gold:** 2200
 * Class:** Nature
 * Spells:** Tremor, Earthquake, Rock, Sweeping Arm
 * Weakness:** Fire, Thunder, Wind
 * Resist:** Water (Absorb) Earth (Absorb)
 * Status Resist:** Immune to Poison, Silence, Sleep and Paralyze
 * Drop:** Boss Gem (100%)

__**Steel Demoness**__
 * Region:** Castle Warrengard- Story Boss
 * HP:** 46000 **SP:** 3200 **Exp:** 800 **Gold:** 200
 * Class:** Human
 * Spells:** Bone Shatterer, Bull Rush
 * Weakness:** None
 * Resist:** None
 * Status Resist:** Immune to all status
 * Drop:** Boss Gem (100%)

__**Farsyne**__
 * Region:** Iron Spire- Story Boss
 * HP:** 38000 **SP:** 3400 **Exp:** 840 **Gold:** 2800
 * Class:** Human
 * Spells:** Heal, Thunder, Electrocute, Blindness, Grand Blindness
 * Weakness:** None
 * Resist:** None
 * Status Resist:** Immune to all but Seduce, Slow and Feeble
 * Drop:** Boss Gem (100%)

Legendary Monsters
Legendary monsters appear only when a certain number of their common species form is defeated (the count is based on the number of **//successful encounters//**, not the number of monsters defeated within a battle). They have shadowy forms of their common species counterparts, but are not necessarily found in the same region as them. Legendary monsters drop Illustrations when defeated. //Related common enemy in parentheses.//


 * __Demonicon Eye__ (Dark Bat x30)[[image:Demonic Eye.png align="right"]]**
 * Region:** Nillia Woods (NE corner of screen that has north fork in road)
 * HP:** 9200 **MP:** 1640 **Exp:** 200 **Gold:** 650
 * Class:** Demon
 * Spells:** Void, Darkness, Confuse
 * Weakness:** Light
 * Resist:** Dark (Immune)
 * Status Resist:** All negative statuses except Punishment and Curse. Immune to Confuse.
 * Reward:** Illustration 65

__**Mountain Grinder**__ **(Dilizard x30)**
 * Region:** Rivulet Hills (Near Guild of Heroes Outpost)
 * HP:** 8600 **MP:** 1520 **Exp:** 175 **Gold:** 500
 * Class:** Reptile
 * Spells:** Rock, Earthquake
 * Weakness:** Ice
 * Resist:** Earth (Immune)
 * Status Resist:** All negative statuses except Punishment and Curse
 * Reward:** Illustration 12

__**Nerophant x2**__ **<span class="wiki_link_ext">(Broncollo x30) **
 * Region:**Royal Cottage
 * HP:** 32000 **MP:** 2800 **Exp:** 250 **Gold:** 800
 * Class:** Beast
 * Spells:** Break, Rage
 * Weakness:** Earth
 * Resist:** None
 * Status Resist:** All negative statuses except Punishment and Curse
 * Reward:** Illustration 52

__**<span class="wiki_link_ext">Pharaoh ****<span class="wiki_link_ext"> Handbast **__**<span class="wiki_link_ext"> (Werewuffie x30) **
 * Region:** Windy Canyon (Large Cave near Exit)
 * HP:** 7800 **MP:** 1480 **Exp:** 150 **Gold:**400
 * Class:** Beast
 * Spells:** Fire, Force
 * Weakness:** Water
 * Resist:** Fire (Immune)
 * Status Resist:** All negative statuses except Punishment and Curse
 * Reward:** Illustration 25

__**<span class="wiki_link_ext">Queen ****<span class="wiki_link_ext"> Stinger **__**<span class="wiki_link_ext"> (Wild Stinger x30) **
 * Region:** Grassland Road (Eastern Cave)
 * HP:** 20000 **MP:** 2300 **Exp:** 350 **Gold:** 900
 * Class:** Avian
 * Spells:** Greater Heal, Power
 * Weakness:** Wind
 * Resist:** Earth
 * Status Resist:** All negative statuses except Punishment and Curse
 * Reward:** Illustration 26

__**Rainway Demon**__ **(Nectarfluster x30)**
 * Region:**Fellhorn Ruins (near the Fortress)
 * HP:** 24000 **MP:** 2500 **Exp:** 400 **Gold:** 1000
 * Class:** Demon
 * Spells:** Flood, Tsunami, Silence
 * Weakness:** Wind
 * Resist:** Earth, Water (Immune)
 * Status Resist:** All negative statuses except Punishment and Curse. Immune to Silence.
 * Reward:** Illustration 81

__**Resurrected Baron**__ **(Bone Wanderer x30)**
 * Region:** Colussia Sewers (North)
 * HP:** 17500 **MP:** 2100 **Exp:** 290 **Gold:** 800
 * Class:** Undead
 * Spells:** Darkness, Eclipse, Fear
 * Weakness:** Light
 * Resist:** Dark (Immune)
 * Status Resist:** All negative statuses except Punishment and Curse. Immune to Fear.
 * Reward:** Illustration 37


 * __Sir Troublemaker__ (Mischief x30)[[image:Sir Troublemaker.png align="right"]]**
 * Region:** Western Lighthouse
 * HP:** 10000 **MP:** 1820 **Exp:** 225 **Gold:** 700
 * Class:** Demon
 * Spells:** Grand Weaken, Grand Sleep
 * Weakness:** Thunder
 * Resist:** Water
 * Status Resist:** All negative statuses except Punishment and Curse. Immune to Sleep and Weaken.
 * Reward:** Illustration 67

__**<span class="wiki_link_ext">Thorn ****<span class="wiki_link_ext">of ****<span class="wiki_link_ext"> Fairlight **__**<span class="wiki_link_ext"> (Sylvan Fungus x30) **
 * Region:**Lake Fairlight (Eastern Cave)
 * HP:** 20000 **MP:** 2300 **Exp:** 350 **Gold:** 900
 * Class:** Nature
 * Spells:** Poison, Grand Slow, Grand Paralyze
 * Weakness:** Fire
 * Resist:** Earth
 * Status Resist:** All negative statuses except Punishment and Curse. Immune to Poison, Paralyze, and Slow.
 * Reward:** Illustration 51

__**<span class="wiki_link_ext">Toad Ninjutsu **__ **(Contoad x30)**
 * Region:** River Checkpoint
 * HP:** 17500 **MP:** 2100 **Exp:** 290 **Gold:** 800
 * Class:** Aquatic
 * Spells:** Barrier, Heal
 * Weakness:** Thunder
 * Resist:** Water
 * Status Resist:** All negative statuses except Punishment and Curse. Immune to Sleep and Weaken.
 * Reward:** Illustration 46

__**<span class="wiki_link_ext">Waste ****<span class="wiki_link_ext"> Gourger **__**<span class="wiki_link_ext"> (Slimebag x30) **
 * Region:** Hollow Gorge (Southern Cave)
 * HP:** 15000 **MP:** 1960 **Exp:** 270 **Gold:** 800
 * Class:** Monster
 * Spells:** Resist
 * Weakness:** Fire
 * Resist:** Earth
 * Status Resist:** All negative statuses except Punishment and Curse.
 * Reward:** Illustration 69

__**<span class="wiki_link_ext">Wolheim Howler **__ **(Firewolf x30)**
 * Region:**Crimson Forest (Cave near Howling Moon lands)
 * HP:** 12500 **MP:** 1960 **Exp:** 240 **Gold:** 750
 * Class:** Beast
 * Spells:** Rage
 * Weakness:** Fire
 * Resist:** Water
 * Status Resist:** None
 * Reward:** Illustration 66


 * __Void Chaos__ (Lost Spirit x30)[[image:Void Chaos.png align="right"]]**
 * Region:** Kahr- House south of Sauna. Night only
 * HP:** 32000 **SP:** 4800 **Exp:** 700 **Gold:** 3400
 * Class:** Demon
 * Spells:** Void, Darkness, Eclipse, Fear, Grand Fear
 * Weakness:** Light
 * Resist:** Immune to physical and Dark
 * Status Resist:** Immune to all but Silence, Paralyze and Feeble
 * Reward:** Illustration 128


 * __Tordose Barrier__ (Albino Finmouth x30)[[image:Tordose Barrier.png align="right"]]**
 * Region:** Island of Mist
 * HP:** 38000 **SP:** 2800 **Exp:** 550 **Gold:** 2000
 * Class:** Aquatic
 * Spells:** Tremor, Earthquake
 * Weakness:** Water
 * Resist:** Absorbs Earth
 * Status Resist:** Immune to Seduce, Silence, Paralyze and Feeble
 * Reward:** Illustration 127


 * __Tordose Shell__ (Fishmouth x30)[[image:Tordose Shell.png align="right"]]**
 * Region:** Fierra Falls
 * HP:** 38000 **SP:** 2800 **Exp:** 550 **Gold:** 2000
 * Class:** Aquatic
 * Spells:** Flood, Tsunami
 * Weakness:** Thunder
 * Resist:** Water (Absorb)
 * Status Resist:** Immune to Seduce, Silence, Paralyze and Feeble
 * Reward:** Illustration 109


 * __Rock Worm__ (Scorbane x30)[[image:Rock Worm.png align="right"]]**
 * Region:** Prestige Ranch- North of Exit
 * HP:** 40000 **SP:** 1000 **Exp:** 600 **Gold:** 2600
 * Class:** Aquatic
 * Spell:** Death’s Swallow
 * Weakness:** Water
 * Resist:** Earth (Immune)
 * Status Resist:** Immune to Seduce, Silence, Paralyze and Feeble
 * Reward:** Illustration 24


 * __Queen Hornet__ (Venom Hornet x30)**
 * Region:** Smugglers Route (northern part close to southern exit)
 * HP:** 20000 **SP:** 2300 **Exp:** 350 **Gold:** 900
 * Class:** Avian
 * Spell:** Greater Heal, Power
 * Weakness:** Wind
 * Resist:** Earth
 * Status Resist:** Poison (Immune)
 * Reward:** Illustration 110


 * __Psycho Warrior__ (Ironard Bandit x30)[[image:Psycho Warrior.png align="right"]]**
 * Region:** Serenity Bridge (Eastern Exit/ Entrance)
 * HP:** 28000 **SP:** 2600 **Exp:** 450 **Gold:** 1400
 * Class:** Human
 * Spells:** Bringing the Pain, Break, Rage
 * Weakness:** None
 * Resist:** None
 * Status Resist:** Immune to Poison, Fear and Silennce
 * Reward:** Illustration 70


 * __M1-A Prototype__ (Mana Golem x30)[[image:M1-A Prototype.png align="right"]]**
 * Region:** Tower of Descent. NW cave
 * HP:** 50000 **SP:** 3800 **Exp:** 750 **Gold:** 3500
 * Class:** Ancient
 * Spell:** Sweeping Arm, Void, Darkness, Eclipse
 * Weakness:** None
 * Resist:** None
 * Status Resist:** Immune to Poison, Fear, Silence, Sleep, Paralyze and Feeble
 * Reward:** Illustration 118


 * __Goblin Overlord__ (Green Goblin x30)[[image:Goblin Overlord.png align="right"]]**
 * Region:** Paradise Oasis
 * HP:** 42000 **SP:** 3600 **Exp:** 650 **Gold:** 3200
 * Class:** Reptile
 * Spells:** Silence, Grand Silence, Prayer, Blessing, Divinity, Poison, Grand Poison
 * Weaknesses:** Dark
 * Resist:** Light (Immune)
 * Resist:** Immune to all but Silence, Weaken, Feeble.
 * Reward:** Illustration 48


 * __Giganto Brutus__ (Giga Plump x30)[[image:Giganto Brutus.png align="right"]]**
 * Region:** Lost Cemetery- Basement in north building.
 * HP:** 52000 **SP:** 3400 **Exp:** 780 **Gold:** 3700
 * Class:** Monster
 * Spells:** Rage, Mowing Strike, Fear, Grand Fear
 * Weakness:** None
 * Resist:** None
 * Status Resist:** Immune toall but Seduce, Poison, Confuse, Blindness and Slow
 * Reward:** Illustration 115


 * __Corrus Spawn__ (Fire Demoness x30)[[image:Corrus Spawn.png align="right"]]**
 * Region:** Castle Warrengard- After clearing prison rubble
 * HP:** 42000 **SP:** 3200 **Exp:** 600 **Gold:** 2800
 * Class:** Demon
 * Spells:** Blaze, Inferno, Crush, Grand Crush
 * Weakness:** Water, Ice
 * Resist:** Earth, Fire (Absorb)
 * Status Resist:** Immune to all but Paralyze, Slow and Feeble
 * Reward:** Illustration 41

Ultima Monsters
Ultima monsters appeared in Episode III of LOQO 2, first in a game mode listed as New Game Ultra (in the Golden Edition they already appear post-game before New Game +).

**Roseus[[image:Roseus.png align="right"]]**

 * Region: ** Serenity Bridge (Beyond Weak Wall, requires Dynamite)
 * HP:** 120000 MP: 3800 **Exp:** 2000 **Gold:** 10000
 * Class:**
 * Spells:** Seductive Kiss, Pheromones Aroma (Grand Poison), Tsunami, Flood
 * Skills:** None
 * Weakness:** Fire, Thunder
 * Resist:** Water, Earth (Immune)
 * Status Resist:** Immune to everything except punishment and curse.
 * Reward:** Boss Gem (100%)

Bosses
Bosses are one-time only enemies. Usually these monsters are part of a quest or part of the main story.

__**Baron Ironard**__
 * Region:** Castle Warrengard- Story Boss
 * HP:** 400 **SP:** 2600 **Exp:** 50 **Gold:** 2500
 * Class:** Human
 * Spells:** Taunt
 * Weakness:** None
 * Resist:** None
 * Status Resist:** Immune to Poison Fear
 * Drop:** Boss Gem (100%)

Giantus Golem
 * Region: ** Crimson Forest (Near Neifu Settlement)
 * HP:** 30000 **MP:** 2400 **Exp:** 400 **Gold:** 1200
 * Class:** Ancient
 * Spells:** Tremor, Earthquake
 * Skills:** Smasher, Sweeping Arm
 * Weakness:** None
 * Resist:** None
 * Status Resist:** All negative statuses.
 * Reward:** Boss Gem (100%)

Masquerade[[image:Masquerade.png align="right" link="Masquerade"]]

 * Region: ** Royal Cottage
 * HP:** 35000 **MP:** 2600 **Exp:** 550 **Gold:** 1800
 * Class:** Human
 * Spells:** None
 * Skills:** Poisoning Piruett (Pirouette), Carousel of Chaos
 * Weakness:** None
 * Resist:** None
 * Status Resist:** All negative statuses.
 * Reward:** Boss Gem (100%)

__**Spiriwood**__
 * Region:** Fierra Falls- Story Boss
 * HP:** 40000 **SP:** 2800 **Exp:** 750 **Gold:** 2200
 * Class:** Nature
 * Spells:** Tremor, Earthquake, Rock, Sweeping Arm
 * Weakness:** Fire, Thunder, Wind
 * Resist:** Water (Absorb) Earth (Absorb)
 * Status Resist:** Immune to Poison, Silence, Sleep and Paralyze
 * Drop:** Boss Gem (100%)

__**Steel Demoness**__
 * Region:** Castle Warrengard- Story Boss
 * HP:** 46000 **SP:** 3200 **Exp:** 800 **Gold:** 200
 * Class:** Human
 * Spells:** Bone Shatterer, Bull Rush
 * Weakness:** None
 * Resist:** None
 * Status Resist:** Immune to all status
 * Drop:** Boss Gem (100%)

__**Farsyne**__
 * Region:** Iron Spire- Story Boss
 * HP:** 38000 **SP:** 3400 **Exp:** 840 **Gold:** 2800
 * Class:** Human
 * Spells:** Heal, Thunder, Electrocute, Blindness, Grand Blindness
 * Weakness:** None
 * Resist:** None
 * Status Resist:** Immune to all but Seduce, Slow and Feeble
 * Drop:** Boss Gem (100%)

Bosses (Side Quest)
Bosses in side quests are powerful encounters that generally guard a significant item or a quest related object. Unlike bosses from the main quest, these bosses are optional, and may be defeated at any time... provided you're strong enough to face them.

None presently occur in Episode 2.